re-do

Make · play · re-do

Create a game with AI, publish it, then take it somewhere new.

re-do is a games-only platform combining AI-assisted game creation with game branching. Describe what you want to make, let Hawk turn it into a playable game, publish it for anyone to play, and build new versions that keep their creative lineage visible.

Public Hawk games

The first public game is waiting to be published.

Build in the AI Lab, iterate on the playable result, then publish a link anyone can open and play.

Creator login

The re-do process

Make a game. Let people play it. Then re-do it in a new direction.

re-do is built around creative lineage. A game can begin as an original game, then another creator can make a re-do game that keeps a visible connection to the game that inspired it. Each branch can become the starting point for another version.

01 · Create

Start with a playable idea.

Make an original game, prototype, experiment, or small playable concept and publish it for others to experience.

02 · Play

Put it in people's hands.

Public Hawk games can be played directly in the browser. People do not need a re-do account just to play a shared game.

03 · Re-do

Branch what inspires you.

Take an existing game in a different direction while preserving the branch history, so people can follow how a project evolved.

re-do AI game creation

Describe the game you want. re-do AI turns it into something playable.

The AI works with the Hawk game engine through a structured game specification. That lets the model ask Hawk for real engine capabilities instead of only writing a picture or mock-up.

PROMPT

“Create a three-lap top-down racing game with two AI rivals.”

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RE-DO AI

Converts your request into a constrained Hawk game project.

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HAWK

Supplies the playable engine systems: controls, track, opponents, laps, game state, and rendering.

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ITERATE + PUBLISH

Play it immediately, ask the AI for changes, then publish a public browser link when you are ready.

Learn by making

Tutorials for Rust game mechanics, handmade game art, and game design.

Work through practical lessons with the re-do AI tutor. Build reusable Rust mechanics, learn traditional-art workflows for sprites and backgrounds, and improve game-design ideas through small playable projects.

Rust mechanics

Movement, collision, interactions, state machines, inventory, dialogue, save/load, and reusable game-system code.

Hand-drawn game art

Draw with pencils and markers, photograph or scan your work, get Gemma 4 visual feedback, and prepare assets for games.

Game design

Define a core loop, improve player feedback, and turn playtest observations into focused iterations.