Start with a playable idea.
Make an original game, prototype, experiment, or small playable concept and publish it for others to experience.
Make · play · re-do
re-do is a games-only platform combining AI-assisted game creation with game branching. Describe what you want to make, let Hawk turn it into a playable game, publish it for anyone to play, and build new versions that keep their creative lineage visible.
Public Hawk games
Build in the AI Lab, iterate on the playable result, then publish a link anyone can open and play.
Creator loginThe re-do process
re-do is built around creative lineage. A game can begin as an original game, then another creator can make a re-do game that keeps a visible connection to the game that inspired it. Each branch can become the starting point for another version.
Make an original game, prototype, experiment, or small playable concept and publish it for others to experience.
Public Hawk games can be played directly in the browser. People do not need a re-do account just to play a shared game.
Take an existing game in a different direction while preserving the branch history, so people can follow how a project evolved.
re-do AI game creation
The AI works with the Hawk game engine through a structured game specification. That lets the model ask Hawk for real engine capabilities instead of only writing a picture or mock-up.
“Create a three-lap top-down racing game with two AI rivals.”
Converts your request into a constrained Hawk game project.
Supplies the playable engine systems: controls, track, opponents, laps, game state, and rendering.
Play it immediately, ask the AI for changes, then publish a public browser link when you are ready.
Learn by making
Work through practical lessons with the re-do AI tutor. Build reusable Rust mechanics, learn traditional-art workflows for sprites and backgrounds, and improve game-design ideas through small playable projects.
Rust mechanics
Movement, collision, interactions, state machines, inventory, dialogue, save/load, and reusable game-system code.
Hand-drawn game art
Draw with pencils and markers, photograph or scan your work, get Gemma 4 visual feedback, and prepare assets for games.
Game design
Define a core loop, improve player feedback, and turn playtest observations into focused iterations.